;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
80      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
26      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
7       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
No,                 4,-2,  no,  nil, 0, 4    ; AFl
Phoney War,         5, 1,  nil,  no, 0, 1    ; Alp
No,                 3,-2,  no,  nil, 0, 4    ; Amp
No,                 4, 1,  no,  nil, 0, 4    ; Ast
Second Echelon,     4,-1,  Whe, SE,  0, 3    ; Ato
No,                 6,-1,  no,  nil, 0, 4    ; Aut
Cruiser Nrnberg,   4, 1,  Ato, nil, 0, 3    ; Ban
Portable Bridge,    4,0,   Iro, Cst, 2, 4    ; Bri
Blitzkrieg Concept, 6,-1,  nil, nil, 3, 4    ; Bro
WW2,                5, 0,  nil, nil, 2, 3    ; Cer
No,                 5,-1,  no,  nil, 0, 4    ; Che
Danish Capitulation,4,-2,  nil, nil, 1, 1    ; Chi
Altmark Episode,    4, 1,  nil, nil, 2, 1    ; CoL
No,                 5,-1,  no,  nil, 0, 4    ; CA
Second Mt Division, 5,-1,  Ato, nil, 0, 3    ; Cmb
(Communism),        5, 0,  no,  nil, 2, 4    ; Cmn
Reinforce via Sweden,4, 1, Cmb, nil, 0, 3    ; Cmp
No,                 7,-1,  no,  nil, 0, 4    ; Csc
Foxholes,           4, 0,  nil, nil, 2, 4    ; Cst
No,                 4, 0,  no,  nil, 0, 4    ; Cor
Wartime Economy,    4, 1,  Bro, nil, 1, 0    ; Cur
No,                 5, 1,  no,  nil, 0, 4    ; Dem
No,                 4, 1,  no,  nil, 0, 4    ; Eco
No,                 4, 0,  no,  nil, 0, 4    ; E1
No,                 4, 1,  no,  nil, 2, 4    ; E2
No,                 4, 0,  no,  nil, 0, 4    ; Eng
No,                 3, 1,  no,  nil, 0, 4    ; Env
No,                 2,-1,  no,  nil, 0, 4    ; Esp
Engineer Corps,     5, 0,  nil, nil, 2, 4    ; Exp
No,                 4,-1,  no,  nil, 0, 4    ; Feu
No,                 4,-1,  no,  nil, 0, 4    ; Fli
No,                 3,-2,  no,  nil, 0, 4    ; Fun
No,                 3, 0,  no,  nil, 0, 4    ; FP
No,                 3, 2,  no,  nil, 0, 4    ; Gen
(Guerrilla Warfare),4, 1,  no,  no,  2, 4    ; Gue
No,                 8,-2,  no,  nil, 0, 4    ; Gun
KMS Scharnhorst,    4,-1,  nil, no,  0, 3    ; Hor
(Industrialization),6, 0,  no,  no,  2, 4    ; Ind
No,                 6, 0,  no,  nil, 0, 4    ; Inv
No,                 5,-1,  no,  nil, 0, 4    ; Iro
No,                 4,-1,  no,  nil, 0, 4    ; Lab
No,                 4, 0,  no,  nil, 0, 4    ; Las
No,                 5,-1,  no,  nil, 0, 4    ; Ldr
No,                 5, 2,  no,  nil, 0, 4    ; Lit
No,                 4,-2,  no,  nil, 0, 4    ; Too
No,                 4,-1,  no,  nil, 0, 4    ; Mag
Radio Propaganda,   6,-1,  nil, nil, 3, 0    ; Map
KMS Gneisenau,      4, 1,  nil, no,  0, 3    ; Mas
No,                 5, 0,  no,  nil, 0, 4    ; MP
No,                 4,-1,  no,  nil, 0, 4    ; Mat
No,                 4, 0,  no,  nil, 0, 4    ; Med
No,                 6,-2,  no,  nil, 0, 4    ; Met
No,                 4, 1,  no,  nil, 0, 4    ; Min
No,                 8,-1,  no,  nil, 0, 4    ; Mob
No,                 5, 1,  no,  nil, 0, 4    ; Mon
No,                 5, 1,  no,  nil, 0, 4    ; MT
Flak Defense,       4, 0,  nil, nil, 3, 1    ; Mys
No,                 6,-1,  no,  nil, 0, 4    ; Nav
No,                 6,-2,  no,  nil, 0, 4    ; NF
No,                 3, 0,  no,  nil, 0, 4    ; NP
No,                 6, 1,  no,  nil, 0, 4    ; Phi
No,                 4,-1,  no,  nil, 0, 4    ; Phy
No,                 4, 1,  no,  nil, 0, 4    ; Pla
No,                 4, 0,  no,  no,  0, 4    ; Plu  (Cst & Pot)
Polish Defeat,      4, 0,  Cer, nil, 3, 2    ; PT
Den Kongelige Norske Marine,4,1,nil,no,0,2   ; Pot
No,                 5,-1,  no,  nil, 0, 4    ; Rad
(Railroad),         6, 0,  no,  no,  0, 4    ; RR
No,                 2, 1,  no,  nil, 0, 4    ; Rec
No,                 4, 0,  no,  nil, 0, 4    ; Ref
No,                 3, 1,  no,  nil, 0, 4    ; Rfg
No,                 5, 1,  no,  nil, 0, 4    ; Rep
No,                 5,-2,  no,  nil, 0, 4    ; Rob
No,                 6,-2,  no,  nil, 0, 4    ; Roc
No,                 4, 2,  no,  nil, 0, 4    ; San
Transporters,       4, 1,  nil, nil, 0, 0    ; Sea
No,                 4, 1,  no,  nil, 0, 4    ; SFl
No,                 3,-2,  no,  nil, 0, 4    ; Sth
Third Reich,        4,-1,  nil, no,  0, 3    ; SE
No,                 4,-1,  no,  nil, 0, 4    ; Stl
No,                 4, 1,  no,  nil, 0, 4    ; Sup
No,                 6,-1,  no,  nil, 0, 4    ; Tac
No,                 3, 2,  no,  nil, 0, 4    ; The
No,                 4, 0,  no,  nil, 0, 4    ; ToG
No (Trade),         4, 2,  no,  no,  0, 4    ; Tra
No,                 5, 1,  no,  nil, 0, 4    ; Uni
Royal Army,         4,-1,  nil, no,  1, 2    ; War
Weserbung,         4,-1,  SE,  nil, 1, 3    ; Whe
Invasion of France, 4, 2,  Ban, Cmb, 2, 3    ; Wri
Early War Technology,1,0,  nil, nil, 3, 3    ; ...
Den Kongelige Norske Hr,3,0,nil,no, 0, 2    ; U1 
Polish Aid,         3, 0,  nil,  no, 3, 2    ; U2
French Aid,         3, 0,  nil,  no, 2, 2    ; U3
Royal Airforce,     3, 0,  nil,  no, 1, 2    ; X1
Royal Navy,         3, 0,  nil,  no, 1, 2    ; X2
Heer,               3, 0,  nil,  SE, 0, 3    ; X3
Kriegsmarine,       3, 0,  nil,  SE, 0, 3    ; X4
Luftwaffe,          3, 0,  nil,  SE, 0, 3    ; X5
Not Norway,         3, 0,  nil,  no, 0, 2    ; X6
Not Third Reich,    3, 0,  nil,  no, 0, 3    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
National Parliament,       1, 0,    nil,
Parliament,               10, 0,    nil,
Training Camp,             4, 1,    nil,
Food Rations,              6, 1,    nil,
Electricity,               4, 1,    nil,
BlackMarket,               8, 1,    nil,
School,                    8, 1,    nil,
Police Station,            8, 1,    nil,
Defensive Line,            8, 0,    nil,
Clean Water,               8, 2,    nil,
Business Community,       12, 6,    nil,
Radio Connection,         12, 3,    nil,
University,               16, 3,    nil,
no,                       16, 4,    no, 
Theatre,                   1, 4,    nil,
Industrialized,           20, 6,    nil,
Manufacturing Plant,      32, 6,    nil,
no,                       20, 4,    no, 
no,                       20, 2,    no, 
Power Plant,              16, 4,    nil,
Hydro Plant,              24, 4,    no, 
no,                       16, 2,    no, 
Brsen,                   16, 8,    nil,
Subway System,            12, 2,    nil,
Industrial Farming,        8, 6,    nil,
Railway Station,          20, 8,    nil,
no,                       16, 3,    no, 
no,                       10, 2,    no, 
no,                        8, 1,    no, 
no,                       32, 4,    no, 
Harbour,                   6, 1,    nil,
no,                       16, 3,    no, 
[Airport],                16, 3,    no, 
Propaganda Station,        6, 2,    nil,
Port Facility,             8, 3,    nil,
no,                        8, 0,    no, 
no,                       16, 0,    no, 
no,                       32, 0,    no, 
(Capitalization),         60, 0,    no, 
The Olav Mine,            20, 0,    nil,
Waterfall Electricity,    20, 0,    nil,
Heavy Water Plant,        20, 0,    nil,
no,                       20, 0,    no, 
no,                       30, 0,    no, 
Herring Industry,         30, 0,    nil,
no,                       30, 0,    no, 
no,                       30, 0,    no, 
Narvik Ore Mines,         30, 0,    nil,
no,                       20, 0,    no, 
Akershus Festning,        40, 0,    nil,
no,                       30, 0,    no, 
no,                       40, 0,    no, 
The Nidaros Dome,         30, 0,    nil,
no,                       40, 0,    no, 
Birth Of The Constitution,40, 0,    nil,
no,                       40, 0,    no, 
no,                       40, 0,    no, 
no,                       40, 0,    no, 
no,                       40, 0,    no, 
Old Wooden Houses,        30, 0,    nil,
no,                       60, 0,    no, 
no,                       60, 0,    no, 
no,                       60, 0,    no, 
no,                       60, 0,    no, 
no,                       60, 0,    no, 
no,                       60, 0,    no, 
The King's Castle,        60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; The Olav Mine
RR,         ; Waterfall Electricity
Fli,        ; Heavy Water Plant
Mag,        ; no
E1,         ; no
SE,         ; Herring Industry
Met,        ; no
Mob,        ; no
Ind,        ; Narvik Ore Mines
Cmn,        ; no
SE,         ; Akershus Festning
nil,        ; no
nil,        ; no
SE,         ; The Nidaros Dome
Aut,        ; no
nil,        ; Birth Of The Constitution
nil,        ; no
nil,        ; no
nil,        ; no
nil,        ; no
nil,        ; Old Wooden Houses
nil,        ; no
nil,        ; no
nil,        ; no
nil,        ; no
nil,        ; no
nil,        ; no
SE,         ; The King's Castle


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Torpedo Boot,            X7,  2, 22.,0, 12a,10d, 2h,3f, 69,1,  2, X4,  000000000000000
Engineer Company,        nil, 0,  2.,0,  2a,2d,  2h,1f, 10,0,  5, Exp, 000000000000000
Territorial Infantry,    Wri, 0,  2.,0,  5a,4d,  2h,1f,  7,0,  0, War, 000000000000000
Regular Infantry,        Wri, 0,  2.,0,  6a,5d,  2h,1f,  7,0,  0, War, 000000000000000
Guard's Infantry,        Wri, 0,  2.,0,  7a,6d,  2h,1f,  8,0,  0, War, 000000000000000
Chasseurs Alpins,        Wri, 0,  2.,0,  6a,5d,  2h,1f,  7,0,  0, U3,  000001000000000
Skua Fighter/Dive Bomber,nil, 1, 19.,1, 11a,3d,  2h,3f, 30,0,  0, X1,  000000000000001
Light Cruiser,           nil, 2, 22.,0, 13a,10d, 3h,4f, 69,2,  0, X2,  000000000000001
Legion Etrangere,        X6,  0,  2.,0,  7a,6d,  2h,1f,  8,0,  0, U3,  000000000000000
Schtze w/MP-38,         X7,  0,  2.,0,  7a,6d,  2h,1f,  9,0,  0, X3,  000000000000000
Schtze,                 X7,  0,  2.,0,  6a,5d,  2h,1f,  8,0,  0, X3,  000000000000000
Radfahrschwadron,	 X7,  0,  3.,0,  7a,6d,  2h,1f, 10,0,  0, X3,  000000000000000
Gebirgsjger, 		 X7,  0,  2.,0,  6a,5d,  2h,1f, 10,0,  0, Cmb, 000001000000000
Fallschirmjger,	 X7,  0,  2.,0,  7a,6d,  2h,1f, 14,0,  0, X5,  000000100000010
Polish Mountain Troops,  X6,  0,  2.,0,  6a,5d,  2h,1f,  7,0,  0, U2,  000001000000000
Norw. Regular Inf.,	 X6,  0,  2.,0,  5a,5d,  2h,1f,  7,0,  1, U1,  000000000000000
Brit. Gloster Gladiator, nil, 1, 17.,1,  8a,7d,  2h,2f, 27,0,  3, X1,  000000000010001
Bristol Blenheim,	 nil, 1, 26.,2, 16a,5d,  2h,3f, 31,0,  0, X1,  000000000000001
Coastal Battery,	 nil, 0,  0.,0,  0a,20d, 2h,4f, 80,0,  0, no,  000000000000001
Caprioni 310, 	 	 Wri, 1, 19.,1, 12a,4d,  2h,3f, 32,0,  0, U1,  000000000000001
Field Artillery,	 X3,  0,  2.,0, 14a,5d,  1h,2f,  9,0,  0, Alp, 000010001000000
Feldartillerie,	 	 X7,  0,  2.,0, 14a,5d,  1h,2f, 11,0,  0, X3,  000010001000000
Panzer Company,		 X7,  0,  3.,0, 12a,10d, 2h,1f, 15,0,  0, Ato, 000000001000000
Torpedobt,  		 X6,  2, 22.,0, 12a,10d, 1h,3f, 55,0,  2, Pot, 000000000000000
Road Obstruction,	 X6,  0,  0.,0,  0a,7d,  2h,1f, 22,0,  0, no,  000000000000000
Norw. Patol Boat,	 X6,  2, 22.,0,  3a,2d,  1h,2f, 19,0,  2, Pot, 000000000000000
Norw. Gloster Gladiator, Wri, 1, 17.,1,  6a,4d,  2h,2f, 27,0,  3, Pot, 000000000010001
Hjulrytter, 	         Wri, 0,  3.,0,  7a,6d,  2h,1f,  8,0,  0, U1,  000000000000000
He-111,     	         X7,  1, 26.,2, 18a,4d,  2h,3f, 35,0,  0, X5,  000000000000001
Me-109,                  X7,  1, 21.,1,  9a,8d,  2h,2f, 33,0,  3, X5,  000000000010001
Ju-87,                   X7,  1, 18.,1, 10a,3d,  2h,3f, 33,0,  0, X5,  000000000000001
Destroyer,               nil, 2, 22.,0,  6a,5d,  2h,4f, 60,1,  2, X2,  100000000000001
Norw. Submarine,	 Wri, 2, 17.,0, 14a,7d,  1h,3f, 56,0,  2, Pot, 000000000001001
Ju-52 (Transporter),	 X7,  2,  1.,4,  0a,6d,  2h,2f, 36,1,  4, X5,  000000100000000
Flak Defense, 		 nil, 0,  1.,0,  0a,8d,  2h,2f, 18,0,  1, Mys, 010000000000000
Wellington,   		 nil, 1, 22.,2, 18a,4d,  2h,3f, 32,0,  0, X1,  000000000000001
HMS Renown,   		 nil, 2, 22.,0, 20a,18d, 3h,4f, 72,4,  2, no,  000000000000001
KMS Gneisenau,		 X7,  2, 22.,0, 22a,18d, 3h,4f, 82,4,  0, Mas, 000000000000001
KMS Scharnhorst,	 X7,  2, 22.,0, 22a,18d, 3h,4f, 82,4,  0, Hor, 000000000000001
Schwerer Kreuzer,	 X7,  2, 22.,0, 18a,13d, 3h,4f, 73,3,  0, Hor, 000000000000001
Leichter Kreuzer,	 X7,  2, 22.,0, 13a,10d, 3h,4f, 70,2,  0, Hor, 000000000000001
Unterseeboot,		 X7,  2, 17.,0, 14a,7d,  2h,3f, 69,0,  2, X4,  000000000001001
Mine Field, 	         X6,  2,  0.,0,  0a,8d,  2h,4f, 20,0,  0, X2,  000000000000001
Transporter, 		 nil, 2, 22.,0,  0a,12d, 2h,2f, 45,6,  4, nil, 000000000000001
German Cavalry,		 X7,  0,  3.,0,  6a,5d,  2h,1f,  9,0,  0, X3,  000000000000000
Hurricane,   		 nil, 1, 21.,1,  9a,8d,  2h,2f, 30,0,  3, X1,  000000000010001
HMS Rodney (Btls),	 nil, 2, 20.,0, 24a,18d, 3h,4f, 72,4,  2, no,  000000000000001
HMS Repulse (Btls),	 nil, 2, 22.,0, 22a,18d, 3h,4f, 72,4,  2, no,  000000000000001
Aircraft Carrier,	 nil, 2, 22.,0,  0a,23d, 3h,4f, 74,0,  2, X2,  000000010000001
HMS Warspite, 		 nil, 2, 22.,0, 22a,18d, 3h,4f, 72,4,  2, AFl, 000000000000001
HMS Valiant,  		 nil, 2, 22.,0, 22a,18d, 3h,4f, 72,4,  2, no,  000000000000001
Heavy Cruiser,		 nil, 2, 22.,0, 18a,13d, 3h,4f, 70,3,  2, X2,  000000000000001
Border,       		 nil, 1,  0.,0,  1a,1d,  1h,1f, 20,0,  1, no,  000000000000000
Tank Company, 		 X6,  0,  3.,0, 10a,11d, 2h,1f, 10,0,  0, U3,  000000000000000
Me-110,      		 X7,  1, 26.,2, 11a,8d,  2h,2f, 35,0,  3, X5,  000000000010001
Minensuchboot, 		 X7,  2, 22.,0, 10a,8d,  2h,3f, 70,0,  2, X4,  000000000000001
Zerstrer,    		 X7,  2, 22.,0,  6a,5d,  2h,4f, 71,1,  2, Hor, 100000000000001
Submarine,    		 nil, 2, 17.,0, 14a,7d,  2h,3f, 56,0,  2, X2,  000000000001001
MTB,        	         X7,  2, 16.,0,  6a,2d,  2h,2f, 56,0,  2, X4,  000000000000000
Norwegian Machine Guns,  Wri, 0,  2.,0,  5a,5d,  2h,1f, 10,0,  0, U1,  010010000000000
Norwegian Cavalry,       Wri, 0,  3.,0,  6a,5d,  2h,1f,  8,0,  0, U1,  000000000000000
Norw. Destroyer,	 Wri, 2, 22.,0,  5a,4d,  2h,4f, 58,1,  2, Pot, 100000000000001


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Melting Snow,1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Drt
Great Britain,1,2, 1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Snowy Grassland,1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Dense Forest,2,3, 1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Snowy Mountains,3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Sweden,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Finland,    2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Soviet Baltics,2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean/Fjord,1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Fir Forest, 1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Birch Forest,2,3, 3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Neutral Sweden,1,2,3,1,0,
Radio Transmitter,2,2,1,1,4,
Finland,    2,3,  1,4,0,
Soviet Baltics,2,3,1,0,4,
Sheers,     1,2,  3,0,2,
Snowy Forest,1,2, 0,4,0,
Great Britain,1,2,3,1,0,
Grassland,  1,2,  2,1,0,
Lake,       2,3,  1,2,3,
Tundra,     2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Neutral Sweden,1,2,2,0,3,
Glacier,    2,2,  0,4,0,
Finland,    2,3,  3,0,4,
Soviet Baltics,2,3,4,0,1,
Ocean,      1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Commander in Chief, Commander in Chief
Neutral,        Neutral, Neutral
Royal Norwegian Army, Major-General,  Major-General
Removed,        Major-General,  Major-General
Wartime Rule,   Commander in Chief, Commander in Chief
Removed,        Commander in Chief, Commander in Chief

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Major-General, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Prime Minister, Prime Minister
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













